![]() ![]() 1TB of hard drive space on an internal hard drive.NVIDIA graphics card (we recommend the RTX 30 series).A powerful Windows computer (alternatively, you can use an AWS Computing Instance).Maya or Blender (to create camera paths).Photogrammetry software, ideally Realit圜apture or Meshroom.Photos from a photogrammetry capture (or you can download our sample set here).What this guide covers: Tips and best practices for working with photogrammetry software to tackle the alignment, texturing and simplification of a detailed 3D model. Rather than covering every step of the process in depth, we’ve chosen to highlight the parts that we’ve found to be most important.Īlso note that while we predominantly used Realit圜apture to process and align our images, a similar workflow can be applied when using other photogrammetry software. We are making the assumption that if you’re following this guide, you already have a familiarity with 3D rendering techniques. Note, however, that photogrammetry software can be quite complicated. All together, these steps will produce a realistic photogrammetry model.īelow we’ll lead you through each step of the process. We’ll then reconstruct the geometry of the scene to create a mesh, and finally we’ll create a detailed texture overlay to go on top of the mesh. To begin, we’ll align all of the images you shot in the capturing phase using Realit圜apture, a software we rely on throughout this guide, to create a point-cloud. Processing photos to create a 3D scene using photogrammetry software is a multi-step operation that requires some existing knowledge, plus some extra finesse and care.
0 Comments
Leave a Reply. |