Venturing into new regions always carries the risk of not only draining one’s supplies and oxygen, but throwing off their sense of direction, as well. Instead, they must use a compass, a sonar, and their knowledge of their surroundings to determine where they are and which direction they should be traveling. There is a map, but it doesn’t actually tell players where their vessel is. Life under the sea is a nonstop struggle, and rarely does a player feel comfortable in Diluvion. Humanity doesn’t belong here - food is scarce, vision is limited, and diving too deep without a heavily reinforced submarine will end painfully. It depicts a planet on which angry gods have submerged human civilization and sealed it under an impenetrable layer of ice. Forget about space being the final frontier - there’s plenty yet to be discovered on our own planet.ĭiluvion, a Jules Verne-inspired underwater adventure from Arachnid Games, capitalizes on that otherworldliness. The ocean is such an inhospitable place that we’ve only explored about five percent of our own here on Earth. The lack of sunlight reduces one’s surroundings to silhouettes, and the weight of the water increasingly threatens to crush those too far underneath it. There’s something majestic and imposing about the bottom of the sea as the setting for a videogame. WTF The final area’s bizarre fixation on tetrahedrons. LOW Fiddling with the miserable torpedo targeting during a heated battle.
0 Comments
Leave a Reply. |